As the sole UX / Product Designer, created from scratch the entire design system in Figma and established a standard design process: research - draft - refinement - design - test - copy - delivery. On a sprint basis, responsible for designing new features or redesigning old ones, as well as researching the user journey.
Co-founded the startup. Responsible for the UX strategy and the interface design of the entire frontend including visual design, interaction design and development. Followed a User Centered Design (UCD) process and a lean startup approach. Designed the brand style-guide.
Completed with an average grade of 1.4 (very good). As a master thesis built a UI design pattern library for mobile applications following a UCD process. Contributed to experimental projects involving gesture interactions, serious games and mobile app solutions.
Built interactive prototypes for digitizing Design Thinking methods such as Lotus Blossom, Questorming, and Group Passing. Researched on topics such as UI Design Patterns and visual representations on scientific papers.
Worked on a simulation program that detects chemical elements in small samples. Developed various test cases. Expanded the interface with more functionalities.
Co-founded the startup. Designed & developed web interfaces for video/audio encoding and data management from scratch. Assisted development by providing UI designs. Facilitated design reviews with the stakeholders.
Ranked 1st of the class. As a bachelor thesis designed & developed a 3D game in Unity. Volunteered as a teaching assistant for an entry-level programming in C#/C++.