After my startup initiative came to an end, I started looking for a UX Designer position in Germany. Since it was my very first job search, I had yet no clarity on what I would like to do and where I would like to work. So, I was lost in a vast sea of rejections. 🐳I wrote an article on that.
By the third month, when the company I was most enthusiastic about rejected my application, I felt quite hopeless. 🥲 It was that very night that I realised I wanted to work on something meaningful, prompting me to google "NGOs in Germany". And that is how I found Kiron.
At last one hat less
At Kiron, my role as the sole Product Designer involved user research, UX & UI design for new features and improvements, as well as creating and maintaining the design system. On top of that, it required collaboration with various stakeholders. At last, I removed the developer hat, but never for a minute did I not use that knowledge to my advantage. 😎
Welcome to kiron campus
Kiron offers free online education to +20k refugees and underserved communities worldwide, providing a diverse range of educational programs on its online campus. The target group is called: the learners.
One common pain point amongst the learners was that they enroll into a program, so they don’t forget about/lose it, even if they do not plan to study it right away.
The case study I’ve picked for Kiron is to show how I solved this problem.
A new feature request
Adding items to a <Wishlist> was initially a feature request by a partner organisation. Wait, what, who is this now? At Kiron, besides the main mission of providing free education for the learners, the campus is also offered as a white label to other partner organisations who of course have their own target groups.
Upon getting partner requests that affected Kiron learners, we researched to discover how. In this case, considering their previously mentioned pain point, we wanted to understand how the <Wishlist> would be useful to them.
What do our learners think?
I conducted qualitative interviews with 7 learners.
To synthesise interview data, I used the Atomic UX Research Canvas on FigJam. For every question, I separated the facts (their current pain points) from the insights (how they would like to use the <Wishlist> & other custom lists). Then I extracted opportunities (how we could design the solution).
Let me show you a simple example, since I cannot disclose the full research.
When you remove an item from the <Wishlist>, how would you get it back?
"It has happened before when exploring the campus that I have lost a program I was interested in and I struggled finding it again."
After removing a program from the Wishlist, the users expect it to go into a history section where it stays for 30 days.
When pressing the button to remove a program from the <Wishlist>, the users expect a confirmation dialog.
Display a section of recently removed programs from the <Wishlist>.
Give the option to UNDO for a short time to prevent mistakes.
The learners’ insights work in the context of deleting, where the action is irreversible. Deleting vs removing are two different things. In our context we are talking about removing.
That’s why, I propose similar solutions as opportunities, which are common design patterns, that work better in our context.
The agile UX
Kiron works agile. That means that the stickies with opportunities on how to design a <Wishlist> on the campus, needed to be converted into user stories and prioritised for a 2 week sprint.
To help with that, I used another FigJam template of the famous Impact Effort Matrix. This matrix is of great help in determining the most effectivecourse of action. At that point, I discussed the results with the Product Owner to be one the same page. We decided to go for the UNDO option above, since it is high impact and low effort.
Parallel to user research, there was market research done as well, on how other platforms have implemented the <Wishlist>. I delegated this task to the fellow designer of the communication department. Udemy, Facebook, Linkedin, Instagram, Awwwards, and FutureLearn were analysed.
Now tis’ time to design. Beep bop boop.
The design system to the rescue
I cannot emphasise how obsessed I am with working with components. After all I am a Bounding Boxer. I am also very proud of the design system I have built at Kiron. It made work so efficient. I organised the component/pattern library of the design system into Atoms, Components, Cards, Compositions, and Pages.
For this use case, I had to create a new page to show the <Wishlist>, so I grabbed the top & bottom navigation, text components, profile dropdown, and program cards to compose it together. Note that the page is called My lists, since we are expanding with the custom lists functionality later.
The entire interactive prototype took a couple of days to be ready for some usability testing. Woop woop.
A wish come true
Before testing the design with the learners, I checked the feasibility with the dear developers, who raised a couple important points.
Since in the future we would potentially add custom lists, how will saving with the heart icon (which I was using for the save action) work for that use case? The heart icon has the LIKE action associated to it, so it might not scale well. Hence, I switched to the bookmark icon.
The second point was whether UNDO action was necessary, and if we could skip it for the first iteration to simplify the implementation. I went back to research more specifically how other platforms handle it and these were the results.
The PO and I decided to keep the UNDO for the first implementation. All settled, now, how do the learners use it? I could test the new design with only 4 learners, and it turned out, saving a program to the <Wishlist> was straightforward.
However, the term <Wishlist> caused confusion for two of them, as it could mean a list of programs that the learner cannot access right now, but would like to have.
I then decided <Saved for later> would suit the purpose of this list the best. Additionally, it is simpler language and it can be easily translated into other languages as well.
A better learning experience
How many learners useit?What are the touch points of interaction? For instance, they may engage with it on their personalised home page, while exploring new programs, or inside a specific program page. Do they notice and use the UNDO functionality? How did this feature impact their learning experience?
While I'm no longer present to ask these questions, the answers will undoubtedly influence the future versions of this feature.
Refer to the final designs presented below.
What would I do better?
Deciding on a final copy turned out to be the most difficult part of this design challenge. What I could do better here is to align with the relevant stakeholders before the implementation and clarify my design decisions on the copy.